Poppy Champion Guide
Ultimate Cooldown
Level 6: 140s, Level 11: 120s, Level 16: 100s
Skill Mechanics
- P: Shield
- Q: QF, Slow
- W: Anti-Dash, MS ↑, Grounded, Buff Form
- E: EF, Stun, Wall Hop
- R: RF, Airborne
Champion Notes
- P requires picking up the shield to gain the barrier
- [[E_FLASH]] does not [[INSEC_KICK]]
- [[R_FLASH]] only works with a short charge. Full charge version fires toward the nexus instead
LOLTIP
Summary of LoL Champion Features and Mechanisms
26.6 patch
Poppy

VS
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Poppy
A.Haste
0
Level140s
6
Base
Alt
P
Shield
Q
QFSlow
W
Anti-DashMS ↑GroundedBuff Form
E
EFStunWall Hop
R
RFAirborne
Notes
- •P requires picking up the shield to gain the barrier
- •EF does not InSec Kick
- •RF only works with a short charge. Full charge version fires toward the nexus instead
- •When Poppy's W interrupts a dash, the target can no longer use movement abilities. Grounded can be removed by Cleanse to re-enable movement skills
- •Example: Renekton dashes into Poppy with E — the skill activates and the cooldown runs. Then Poppy's W blocks him, applying Airborne and Grounded. If Renekton uses Cleanse, E becomes usable again
- •E has the highest interrupt priority among movement abilities
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