Jarvan IV Champion Guide
Ultimate Cooldown
Level 6: 120s, Level 11: 105s, Level 16: 90s
Skill Mechanics
- Q: QF, AR Shred, Airborne, Wall Hop, CC Buffer
- W: Shield, Slow
- E: AS ↑
- R: RF, TERRAIN, Wall Hop, Unstoppable
Champion Notes
- Q's [[AIRBORNE]] requires hitting the E (flag)
- EQ (Flag-Toss Combo) has two phases: wind-up / dash. CC that hits Jarvan IV during the wind-up phase applies, but the dash phase still activates and he moves forward. There is no CC resistance during the dash phase. Note: the wind-up phase is very brief.
- E provides [[AS_UP]] to nearby allies
LOLTIP
Summary of LoL Champion Features and Mechanisms
26.6 patch
Jarvan IV

VS
Select Champion

Jarvan IV
A.Haste
0
Level120s
6
Base
Alt
P
-
Q
QFAR ShredAirborneWall HopCC Buffer
W
ShieldSlow
E
AS ↑
R
RFTERRAINWall HopUnstoppable
Notes
- •Q's Airborne requires hitting the E (flag)
- •EQ (Flag-Toss Combo) has two phases: wind-up / dash. CC that hits Jarvan IV during the wind-up phase applies, but the dash phase still activates and he moves forward. There is no CC resistance during the dash phase. Note: the wind-up phase is very brief.
- •E provides AS ↑ to nearby allies
- •W's shield increases with more enemy champions hit
- •If a target flashes after R is cast, they can escape
- •If Jarvan IV is hit by CC after casting R1, R2 cannot be activated. The arena wall cannot be removed.
Pick both champions to see matchup summary.