Hecarim Champion Guide
Ultimate Cooldown
Level 6: 140s, Level 11: 120s, Level 16: 100s
Skill Mechanics
- P: AD ↑
- W: Heal, Buff Form
- E: Wall Hop, Knockback, Ghosting
- R: Wall Hop, Fear, Unstoppable
Champion Notes
- [[Q_FLASH]], [[W_FLASH]], [[E_FLASH]], [[R_FLASH]] all not possible
- Hecarim gains [[AD_UP]] based on bonus movement speed
- E has two phases: charge / strike. CC during the charge phase is valid but does not cancel E . Once the strike phase activates (rearing up), CC is ignored.
LOLTIP
Summary of LoL Champion Features and Mechanisms
26.6 patch
Hecarim

VS
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Hecarim
A.Haste
0
Level140s
6
Base
Alt
P
AD ↑
Q
-
W
HealBuff Form
E
Wall HopKnockbackGhosting
R
Wall HopFearUnstoppable
Notes
- •QF, WF, EF, RF all not possible
- •Hecarim gains AD ↑ based on bonus movement speed
- •E has two phases: charge / strike. CC during the charge phase is valid but does not cancel E . Once the strike phase activates (rearing up), CC is ignored.
- •R's Fear has inconsistent hit detection. Enemies using mobility at the right timing can often dodge it easily
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