Aurora Champion Guide
Ultimate Cooldown
Level 6: 140s, Level 11: 120s, Level 16: 100s
Skill Mechanics
- P: Heal
- Q: QF
- W: MS ↑, Invisibility, Wall Hop
- E: EF, Slow, Wall Hop, CC Buffer
- R: Slow, Wall Hop, Unstoppable
Champion Notes
- [[R_FLASH]] not possible
- P triggers at 3 stacks, dealing bonus damage and [[HEAL]]ing.
- Q1 hits an enemy to leave a mark. When the duration ends or Q2 is pressed, the mark returns and hits enemies along its path. This can stack P on targets in the path. Use Q to hit both a minion and an enemy champion, then let the mark return through the champion.
LOLTIP
Summary of LoL Champion Features and Mechanisms
26.6 patch
Aurora

VS
Select Champion

Aurora
A.Haste
0
Level140s
6
Base
Alt
P
Heal
Q
QF
W
MS ↑InvisibilityWall Hop
E
EFSlowWall HopCC Buffer
R
SlowWall HopUnstoppable
Notes
- •RF not possible
- •P triggers at 3 stacks, dealing bonus damage and Healing.
- •Q1 hits an enemy to leave a mark. When the duration ends or Q2 is pressed, the mark returns and hits enemies along its path. This can stack P on targets in the path. Use Q to hit both a minion and an enemy champion, then let the mark return through the champion.
- •W can hop thin walls; E can hop even thinner walls.
- •E has two phases: Wind-up and Retreat. CC during the wind-up phase applies to Aurora, but the retreat phase still triggers and moves her backward. There is no CC resistance during the retreat phase.
- •R's description doesn't mention Unstoppable, but the Unstoppable icon appears above Aurora's health bar when the skill is cast. This applies only during the initial leap when expanding the boundary.
- •When Aurora crosses the boundary with R, she reappears from the opposite direction (180°).
Pick both champions to see matchup summary.