Aurelion Sol Champion Guide
Ultimate Cooldown
Level 6: 120s, Level 11: 110s, Level 16: 100s
Skill Mechanics
- W: MS ↑, Ghosting, Wall Hop
- E: Slow, Execute
- R: RF, Stun, RF, Stun, Airborne, Slow
Champion Notes
- [[R_FLASH]] works by using R outside range then flashing
- Each Stardust stack increases: Q (damage), W (flight distance), E (execute threshold), R (area).
- Q is a channeled skill. Rotate your mouse while holding Q to aim Sol's head. Stardust gains 2 stacks per second when hitting an enemy champion for 1+ second — brief hits do not count.
LOLTIP
Summary of LoL Champion Features and Mechanisms
26.6 patch
Aurelion Sol

VS
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Aurelion Sol
A.Haste
0
Level120s
6
Base
Alt
P
-
Q
-
W
MS ↑GhostingWall Hop
E
SlowExecute
R
R
RFStun
Falling Star
RFStunAirborneSlow
Notes
- •RF works by using R outside range then flashing
- •Each Stardust stack increases: Q (damage), W (flight distance), E (execute threshold), R (area).
- •Q is a channeled skill. Rotate your mouse while holding Q to aim Sol's head. Stardust gains 2 stacks per second when hitting an enemy champion for 1+ second — brief hits do not count.
- •Right-clicking during W (flight) cancels it. Using Q during flight keeps your direction but slows flight speed, and you can aim with your mouse. Releasing Q resumes fast flight in the same direction. Using E or R during W flight does not cancel the flight. Landing on a wall pushes you to the nearest ground.
- •E's pull CC is not Airborne type. Hitting an enemy champion with E grants 1 Stardust per second. Grazing with E still grants P (Stardust). Minions/jungle monsters dying inside E range grant 1 stack (no last hit required). Stardust is granted all at once when E ends.
- •R grants 5 P (Stardust) per champion hit. Hits from R (Falling Stars) itself do not grant P (Stardust). R requires hitting with the AOE zone to apply Airborne.
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